Sector 3

MCC Sentinel Carrie, designation 03006

Common is dormant and most of the lights are out. Entities are grey, like the walls they move along. Your flashlight shows one direction at a time.

Stay alive. Scavenge instant noodles, Blue Water and Strikefish magazines. Magazines ride on Carrie's utility belt. Everything else goes in her bag, which has to be unzipped by hand before she can reach into it, and an open bag can lose things. The world doesn't stop while she digs through it.

The command room is your base. Seal its blast doors to keep entities out, and fix broken doors with steel alloy and a repair kit. Its water dispenser boils Blue Water for cooking noodles properly. Eating and drinking take time, so pick your moment.

A console in the command room still works: save your patrol there to continue later. If Carrie dies, her save goes with her. Stuck? The pause screen has a field manual.

The flashlight runs on batteries, about three minutes each. Turn it off in Equipment to save power and stay harder to spot. A blast door knocked down fries the panel on the wall outside it: rebuilt, the door stays jammed part-open until the panel is rewired with an advanced wiring kit.

Left thumbMove. The flashlight turns with you. Right thumbDrag to aim and fire the V1-Strikefish Pick up / UseAppear when Carrie is close to an item, a blast door or the dispenser BagOpen the inventory. Grab the zipper pull and drag it to unzip. EquipCarrie's gear: the flashlight, the radio, and the workbench (her own two hands) Hold it sidewaysThe game runs in landscape. It goes full screen and pauses if you turn back to portrait.
WASDMove MouseAim the rifle and flashlight Hold clickFire the V1-Strikefish ROpen the rifle: swap magazines, rack the handle, set Lock / Semi / Auto EPick up the item Carrie is standing by FUse a blast door, a door panel, the water dispenser or a locker GEquipment: the flashlight, the radio, and the workbench (Carrie's own two hands) QStop eating or drinking IOpen the inventory. Grab the zipper pull and drag it to unzip. MShow or hide the map P / EscPause